![]() This isn't a bad thing so long as they improve on the former or inspirational game. When Pocket Trains came out several people around me were initially underwhelmed saying things like "this is just another Pocket Planes." I had to remind them that many games are clones of another, or get inspiration from another game. This seemed more like an exploit rather than a compelling strategy. The strategy wasn't dependent on how many airports/routes you had, but relied on sending better planes on longer routes. Invest in the larger planes (level 3) and close all airports except your major (level 3) airports. I also ended up discovering a killer strategy. What's not repetitive about Candy Crush or Clash of Clans? However, the lack of missions and progression got to me. Some complain the gameplay is a little repetitive but that can be said for most games. ![]() I felt the game fell short in a few different aspects. I played for less than a month and didn't monetize. I enjoyed Pocket Planes, but not for very long.
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